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EverQuest: Platinum [PC Game]
Platform: IBM PC Compatible
Publisher: Sony Online Entertainment
Release Date: July 26, 2004
Developer: Sony Online Entertainment
Rating: ESRB: T (Teen)
System Requirements: Microsoft® Windows® 98 / Me / 2000 / XP I
Developed by Sony Online Entertainment - Sony Online Entertainment (2004) - Role-Playing - Rated Teen
This ultimate bundling of the preeminent first-generation persistent-world RPG contains the original game and all seven of its
expansion packs: EverQuest (1998), Ruins of Kunark (2000), Scars of Velious (2000), Shadows of Luclin (2001), Planes of Power
(2002), The Legacy of Ykesha (2003), Lost Dungeons of Norrath (2003), and Gates of Discord (2004).
Originally released more than five years ago, EverQuest has become the premiere MMORPG experience, period. Of course, the
steady stream of expansion packs released during that time probably has a lot to do with its continued success. Among the many
enhancements EQ has sustained over the past half-decade are upgraded graphics, new territory/classes/quests/items/modes of
transport/etc. The draw is obvious.
Sony Online Entertainment, not satisfied with seven chock-full expansions, has banded the gigs of additions released over the
years together into one $29.99 Platinum edition box set which will sit alongside yet another new expansion on store shelves called
Omens of War.
This mega EQ release is perfect for those that may have dabbled in the addictive, time-consuming art of leveling up but have, for
whatever reason (and there are many), steadied or terminated their online gaming usage. Newcomers have the most reason to be
excited, however, as EverQuest: Platinum is essentially their gateway to all things EQ, allowing them to experience all the series
has to offer in one fell swoop.
EverQuest: Platinum is an all-inclusive romp through the ravaged lands of Norrath and even features some new tricks all its own.
(Though they are mostly subtle aesthetic enhancements.) I was amazed how far the game’s interface has come in the years since
I managed to kick the habit. All action and information windows are now fully customizable, allowing you to resize, drag, and
set their levels of transparency. New players benefit from an excellently executed tutorial system that allows them to frolic in
relatively safe zones and learn the game’s many nuances while earning genuine experience points. It’s a bit daunting at first if,
like me, you’ve been out of the game for a while, but after 2-3 days even newcomers should get the hang of finding groups to
play with and consistently level up.